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Subnautica 2 Crafting Recipes Guide 2026
Subnautica 2 · Early Access May 14, 2026 · Image: Steam Official
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Subnautica 2 crafting is the engine that drives every stage of your survival. Unlike most survival games, there are no quest markers pointing you to the next recipe — you discover blueprints by scanning objects, exploring wrecks, and reading PDA entries. This guide compiles every known recipe in the Early Access version (as of May 2026), with exact material counts and where to find each ingredient.

The crafting system revolves around three main stations: the Fabricator (your portable starting station), the Modification Station (for upgrades), and the Vehicle Bay (for vehicles). Each station has its own exclusive recipe pool, so knowing which station crafts what is half the battle.

How Crafting Works in Subnautica 2

Subnautica 2's crafting system is blueprint-gated: you must first unlock a recipe before you can craft it. Blueprints unlock through three main methods:

  1. Scanning fragments of an item with your Scanner tool — usually requires 2–4 fragments of the same object
  2. Reading certain PDA entries, which automatically grant related recipes
  3. Exploring specific biomes or Alien Data Terminals that auto-unlock advanced blueprints

Once a blueprint is unlocked, open the appropriate crafting station and select the item. Materials are consumed directly from your inventory. There is no crafting queue — items craft one at a time in a few seconds.

💡 Pro Tip
Always carry your Scanner. Every piece of wreckage, every creature, every plant can be scanned — and many scans directly unlock new recipes. The Scanner is one of the highest-ROI tools in the game.

Raw materials in Subnautica 2 fall into several categories. Basic ores like Titanium and Copper are abundant in shallow biomes and form the backbone of early crafting. Advanced minerals like Magnetite and Lithium appear at mid depths (100–300m) and gate mid-game recipes. Exotic resources like Kyanite and Uraninite require deep-sea exploration (400m+) and unlock late-game technology.

Crafting Stations Explained

🔬
Fabricator
Your first and most important station

Available from the start in your escape pod. Crafts survival tools, basic equipment, food, water, and base components. You can also install one in your base. Most early-game recipes use this station.

🔧
Modification Station
Upgrades tools and equipment

Unlocked after base-building. Used to craft tank upgrades, fins improvements, and equipment modifications. Essential for mid-game oxygen and depth upgrades.

🛠️
Vehicle Upgrade Console
Upgrades for Seamoth and Prawn Suit

Installed in your base's Moonpool. Crafts depth modules, sonar, torpedo systems, and propulsion upgrades for your vehicles. Required for deep-sea exploration.

🚢
Mobile Vehicle Bay
Constructs vehicles

A deployable device that lets you construct the Seamoth and Prawn Suit. You deploy it at the surface and select a vehicle blueprint. The Seamoth is the first vehicle most players build.

⚠️ Important
The Modification Station and Vehicle Upgrade Console must be placed inside a base room — they cannot be used outside. Build your base before trying to access these stations.

Priority Recipes — Craft These First

Not all recipes are created equal. These are the items you should craft in your first 1–3 hours, in rough order of importance:

🫁
Standard O₂ Tank
Extends underwater breathing time
🔬 Fabricator
Easy
  • 🪨
    Titanium×1
    Orange rocks, 0–50m depth, near spawn

Doubles your oxygen capacity. Craft this the moment you have a single Titanium — it is the most impactful first-minute item in the game.

🔪
Survival Knife
Harvests plants and defends against creatures
🔬 Fabricator
Easy
  • 🪨
    Titanium×1
    Orange rocks, 0–50m, all biomes
  • 🟠
    Silicone Rubber×1
    Creepvine seed clusters, Kelp Forest
📡
Scanner
Scans creatures, plants, and fragments
🔬 Fabricator
Easy
  • 🪨
    Titanium×1
    Orange rocks, 0–50m
  • 🔋
    Battery×1
    Crafted: Copper ×2 + Acid Mushroom ×2
📍
Beacon
Marks locations so you never get lost
🔬 Fabricator
Easy
  • 🟡
    Copper Ore×1
    Green-spotted rocks, 0–100m
  • 🪨
    Titanium×1
    Orange rocks, 0–50m
🔦
Flashlight
Essential for exploring dark caves
🔬 Fabricator
Easy
  • 🔋
    Battery×1
    Crafted: Copper ×2 + Acid Mushroom ×2
  • 🔵
    Glass×1
    Crafted from Quartz (white rocks, 0–100m)
💊
Medkit
Restores 50 HP instantly
🔬 Fabricator
Easy
  • 🟡
    Coral Tube Sample×1
    Orange coral tubes, 0–50m, Safe Shallows

Your escape pod also auto-produces one medkit every 30 in-game minutes. Don't neglect to pick them up.

Survival Tools Recipes

These tools expand your capabilities for exploration, hunting, and navigation. Most are mid-priority — craft after securing oxygen and your scanner.

🔫
Stasis Rifle
Freezes creatures in place — critical for survival
🔬 Fabricator
Medium
  • 🔵
    Magnetite×4
    Mountains Biome, 100–250m depth
  • 🔵
    Glass×2
    Crafted from Quartz
  • 🪨
    Titanium×2
    0–100m, all biomes
  • 🔋
    Battery×1
    Crafted
🌡️
Thermoblade
Heated knife — cooks food instantly on harvest
🔧 Modification Station
Medium
  • 🔪
    Survival Knife×1
    Already crafted
  • 🔋
    Battery×1
    Crafted
🪝
Propulsion Cannon
Fires objects — clears paths and solves puzzles
🔬 Fabricator
Medium
  • 🔵
    Magnetite×2
    Mountains Biome, 100–250m
  • 🪨
    Titanium×2
    0–100m
  • 🔋
    Battery×1
    Crafted
🌬️
High Capacity O₂ Tank
Massive oxygen extension — critical for deep dives
🔧 Modification Station
Medium
  • 🫁
    Standard O₂ Tank×1
    Already crafted
  • 🔵
    Lithium×3
    Grand Reef, 150–300m depth
  • 🪨
    Titanium Ingot×1
    Crafted: 10× Titanium → 1× Ingot

Equipment & Gear Recipes

Wearable equipment dramatically changes how long and how deep you can explore. Prioritize fins and tank upgrades before trying to reach mid-game depth zones.

Item Station Key Materials Effect Priority
Fins Fabricator Silicone Rubber ×2 +15% swim speed Early
Ultra Glide Fins Mod Station Fins + Lithium ×2 +35% swim speed Mid
Rebreather Fabricator Wiring Kit + Rubber ×2 Stops O₂ deep penalty Mid
Radiation Suit Fabricator Fiber Mesh ×2 + Lead ×2 Protects near Aurora wreck Mid
Reinforced Dive Suit Mod Station Diamond ×2 + Titanium ×2 Damage reduction vs creatures Late
Compass Fabricator Copper Wire ×1 + Wiring Kit ×1 Shows direction on HUD Early
Depth Module Mk1 Mod Station Titanium ×3 + Glass ×2 Seamoth depth +100m Mid
Depth Module Mk2 Mod Station Mk1 + Plasteel ×3 Seamoth depth +200m Late
📌 Note on Fiber Mesh
Fiber Mesh is crafted from 2x Creepvine Samples (harvest the vines themselves, not the seeds). It is used in many mid-game recipes and you will need large quantities — always harvest creepvines in bulk.
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Base Components Recipes

Building a functional base requires a mix of structural components and equipment modules. Below are the most important base pieces and their recipes.

🏗️
Foundation
Anchor for your base structure
🔨 Builder Tool
  • 🪨
    Titanium×2
  • 🟤
    Lead×1
    Dark grey rocks with radiation symbol, 50–150m
🪟
I-Corridor (Glass)
Clear corridor for panoramic views
🔨 Builder Tool
  • 🔵
    Glass×2
    Crafted from Quartz
Solar Panel
Generates power at <200m depth
🔨 Builder Tool
  • 🔵
    Quartz×2
    White rocks, 0–100m, Safe Shallows
  • 🪨
    Titanium×3
    0–100m, all biomes
🧪
Fabricator (Base)
Craft station inside your base
🔨 Builder Tool
  • 🪨
    Titanium×1
  • 🔵
    Gold×2
    Shale outcrops, 100–250m
  • 🟡
    Copper Wire×1
    Crafted: 2× Copper Ore

Note: All base pieces are built using the Builder Tool (also called the Habitat Builder). The Builder Tool itself requires: Wiring Kit ×1 + Computer Chip ×1 from the Fabricator. The Wiring Kit requires Silver Ore ×2, and the Computer Chip requires Table Coral ×2 + Copper Wire ×1 + Gold ×1 + Titanium ×1.

Advanced & Late-Game Recipes

Late-game recipes require exotic materials from deep biomes (300m+). These unlock the most powerful tools and vehicles in Subnautica 2.

Item Station Key Materials Why You Need It
Seamoth Mobile Vehicle Bay Titanium Ingot ×1 + Glass ×2 + Lubricant ×1 + Power Cell ×1 First personal submarine — go to 200m
PRAWN Suit Mobile Vehicle Bay Plasteel Ingot ×2 + Aerogel ×2 + Enameled Glass ×1 + Titanium ×5 Hardsuit for extreme depths (500m+)
Cyclops Mobile Vehicle Bay Plasteel Ingot ×3 + Enameled Glass ×3 + Lead ×5 Mobile submarine base — go to 500m base
Laser Cutter Fabricator Diamond ×2 + Titanium ×2 + Battery ×1 + Cave Sulfur ×2 Required to access Aurora wreck interior
Ion Power Cell Mod Station Power Cell + Ion Crystal ×2 10x power capacity vs normal cells
Nuclear Reactor Builder Tool Plasteel Ingot ×3 + Lead ×5 + Advanced Wiring Kit ×1 Infinite base power without sunlight
Terraformer Fabricator Titanium ×3 + Computer Chip ×1 + Battery ×1 Reshape terrain (limited use in Early Access)
💡 Plasteel Ingot Tip
Plasteel Ingots are crafted from Titanium Ingot ×1 + Lithium ×2. They are gating items for many late-game recipes. Farm Lithium in the Grand Reef (150–300m) to ensure a steady Plasteel supply before attempting big builds.

Raw Materials Location Table

Use this reference table to find any material you need. Depth ranges are approximate — exact spawn locations vary between seeds.

Material Depth Range Biome / Source Form
Titanium0–200mAll biomes (orange rocks)Ore + Shale outcrops
Copper Ore0–200mAll biomes (green-spotted rocks)Ore + outcrops
Quartz0–200mSafe Shallows, Kelp ForestWhite crystalline rocks
Silver Ore50–300mGrassy Plateaus, Underwater IslandsShale outcrops
Gold100–350mShale outcrops, Mushroom ForestShale outcrops
Lithium100–400mGrand Reef, Underwater IslandsLavender rocks
Magnetite100–300mMountains Biome, Koosh ZoneDark volcanic rocks
Lead50–200mAll mid biomesGrey rocks
Diamond200–500mBlood Kelp, Grand ReefShale outcrops + large outcrops
Kyanite600–900mInactive Lava ZoneBlue crystals on cave walls
Uraninite400–700mMountains, Crag FieldGreen-glowing rocks
Ion Crystal800m+Alien structures, Active Lava ZoneAlien containers
Nickel Ore300–600mLost RiverRocks on Lost River floor
Cave Sulfur0–200mCrash Zone, from Crashfish nestsDrop from Crashfish
Acid Mushroom0–100mSafe Shallows, Kelp ForestMushroom-type fauna
Creepvine50–200mKelp ForestLong vine strands
Table Coral0–100mSafe ShallowsFlat coral formations

Crafting Tips & Tricks

Batch Your Resource Runs

Before a resource run, plan exactly what you need. Count required quantities for all your planned recipes, add a 20% buffer, and collect everything in one dive. Context-switching between crafting and diving is the biggest time sink for beginners.

Upgrade in Order — Never Skip Tiers

The oxygen tank upgrade line (Standard → Large → High Capacity) must be followed in order. Trying to unlock the High Capacity tank without the Large tank wastes time. The same applies to vehicle depth modules — always Mk1 before Mk2.

💡 Power Cell Stockpile
Always keep 3–4 spare Power Cells in your base. Running out of power strands your Seamoth and kills your base systems simultaneously — an incredibly frustrating situation that is entirely preventable.

Creepvine Seeds vs. Creepvine Samples

Creepvine Seeds (from the large glowing bulbs) make Silicone Rubber. Creepvine Samples (from the vine strand itself, cut with a knife) make Fiber Mesh. These are different resources with different uses — many beginners confuse them. The Kelp Forest provides both in abundance.

Shale Outcrops Are Treasure Chests

Shale outcrops drop random minerals, but their loot table is weighted toward the rarer items — Gold, Silver, and Lithium are all more common from Shale than from bare ore deposits. Whenever you find a cluster of Shale outcrops, harvest all of them immediately even if you don't need the minerals yet.

The Alien Containment Room

Once you reach mid-game, build an Alien Containment room in your base. This lets you farm fish without depleting the ocean. Place 2 of any fish species and they will breed, giving you an infinite supply of food (and in some cases, crafting materials like Gel Sacks for Aerogel).

⚠️ Don't Over-Craft Early
It's tempting to craft every tool you can unlock, but your inventory is limited. Focus on the absolute priority items first (O₂ Tank, Scanner, Knife, Beacon) and only expand your toolkit once you have a base with storage containers.