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Subnautica 2 Biomes Guide — All Areas and Resources 2026
Subnautica 2 · Early Access May 14, 2026 · Image: Steam Official
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Subnautica 2 takes place on an alien ocean world with a layered ecosystem — the deeper you go, the more alien, dangerous, and resource-rich the environment becomes. Each biome is a distinct visual zone with its own creature roster, plant life, mineral deposits, and structural features. Understanding which biome holds which resources is the core knowledge that separates efficient players from those who grind endlessly in the wrong location.

This guide covers all major biomes in the Early Access version of Subnautica 2 (May 2026). For each biome, you will find the depth range, all collectable resources, dangerous creatures, recommended equipment, and specific tips for what to prioritize collecting. Note that biome layouts are procedurally influenced by world seeds — exact positions will vary, but the biome characteristics, resources, and creatures remain consistent.

To reach many of these biomes you will need a proper vehicle. See the Vehicles Guide for depth ratings and which sub to take. For co-op exploration of biomes, see the Co-op Guide.

Safe Shallows

🏖️
Safe Shallows
Your starting biome — bright, warm, and full of beginner-friendly resources
0–50m depth Danger: Low
Key Resources
Titanium Copper Ore Quartz Table Coral Acid Mushroom Coral Tube Sample Salt Deposit Limestone Outcrops
Dangers
Crashfish (explosive) Biter (minor damage)

Recommended Gear
Survival Knife Scanner O2 Tank

The Safe Shallows surround your starting escape pod. Sunlight filters all the way to the seafloor, giving it a warm teal glow. This biome is essentially a training ground — resources are plentiful and creature threats are minimal. The two dangers worth knowing are Crashfish (which explode when you approach their nesting holes in the rock wall) and Biters (small aggressive fish that deal minor damage).

What to collect: Harvest Titanium and Copper from limestone outcrops. Collect Table Coral from flat coral formations — you need these for Computer Chips later. Grab Acid Mushrooms for Battery crafting. Pick up Quartz (white crystalline rocks) for Glass.

💡 Crashfish Tip
Never approach dark holes in rock walls without slowing down and looking first. If you see a glowing orange dot in the hole, back away slowly. The Crashfish will not leave the hole if you don't get close. Craft a Beacon and mark Crashfish holes so you avoid them on return trips.

Kelp Forest

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Kelp Forest
Dense towers of Creepvine — your primary source of Fiber Mesh and Silicone Rubber
0–100m depth Danger: Low-Medium
Key Resources
Creepvine Samples (Fiber Mesh) Creepvine Seeds (Silicone Rubber) Titanium Copper Ore Gold (outcrops) Lead Cave Sulfur
Dangers
Stalker (persistent aggression) Gasopod (gas cloud)

Recommended Gear
Survival Knife (for creepvine) Stasis Rifle Seamoth

The Kelp Forest is defined by massive towers of Creepvine — alien kelp strands rising 30–40 meters from the seafloor. These are your primary source of two critical early-game materials: Creepvine Samples (harvested by knifing the vine, used to craft Fiber Mesh) and Creepvine Seeds (the glowing bulbs at the top, used for Silicone Rubber). These two materials look similar but are completely different — beginners frequently confuse them. See the Crafting Guide for details.

Stalkers are the main hazard — large, aggressive marine predators that will pursue and attack you relentlessly. They can be stunned with the Stasis Rifle or distracted by dropping Metal Salvage on the seafloor (they are attracted to shiny objects). Stalkers sometimes drop Stalker Teeth, which are needed for crafting Enameled Glass — a component for vehicle construction.

Grassy Plateaus

🌾
Grassy Plateaus
Expansive flat zones rich in mid-game minerals — your first major stepping stone
50–200m depth Danger: Medium
Key Resources
Silver Ore Gold Lead Titanium Lithium (sparse) Shale Outcrops Gel Sacks
Dangers
Bone Sharks Sand Sharks (buried) Warper (200m+)

Recommended Gear
Seamoth Stasis Rifle Rebreather

The Grassy Plateaus are wide, open zones with relatively flat terrain covered in sea grass and outcrops. They are the primary source of Silver Ore and a reliable location for Gold — both are essential for crafting Wiring Kits, Computer Chips, and Advanced Wiring Kits. Shale outcrops here have an excellent loot table, commonly dropping Gold, Silver, and occasionally Lithium.

The main threats are Bone Sharks (armored aggressive predators) and Sand Sharks (buried in the sand, ambush-style attackers). Both respond well to the Stasis Rifle. At the deeper edges (150–200m), Warpers begin appearing — teleporting bio-mechanical creatures that can pull you out of your vehicle.

⚠️ Warper Warning
Warpers can teleport you out of the Seamoth — one moment you are piloting your sub, the next you are free-swimming at 180m depth. Always have your Stasis Rifle equipped and accessible when operating near Warper territory.
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Mushroom Forest

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Mushroom Forest
Alien fungal landscape with Gold concentrations and unique scan opportunities
100–300m depth Danger: Medium
Key Resources
Gold (concentrated) Silver Ore Magnetite Shale Outcrops (excellent) Table Coral Lithium (sparse)
Dangers
Bone Sharks (aggressive) Cave Crawler (on mushrooms) Warper

Recommended Gear
Seamoth + Depth Mk1 Stasis Rifle Perimeter Defense

The Mushroom Forest features enormous bioluminescent fungal structures rising from the seafloor, creating a surreal landscape. The structures themselves can be scaled — Cave Crawlers patrol their surfaces, so be aware when swimming near the mushroom caps. This biome has exceptional Shale outcrop density and is one of the best sources of Gold in the mid-game. You will return here multiple times for Gold and Silver.

The Mushroom Forest also contains Tree Mushrooms — enormous floating fungal islands that are the habitat of several unique creatures worth scanning for blueprints. The underside of Tree Mushrooms hides hidden air pockets where you can replenish oxygen without surfacing.

Blood Kelp Zone

🩸
Blood Kelp Zone
Dark, ominous red-black zone — rich in rare resources but significantly more dangerous
150–300m depth Danger: High
Key Resources
Diamond Kyanite (sparse) Lithium Nickel Ore Blood Oil (unique) Ghost Weed (unique) Shale Outcrops
Dangers
Ghost Leviathan (juvenile) Warper Sea Treader (massive)

Recommended Gear
Seamoth + Depth Mk2 Sonar Module Perimeter Defense Spare Power Cell

The Blood Kelp Zone is one of the most striking environmental transitions in Subnautica 2. As you descend into it, sunlight fades and the water fills with dark crimson kelp strands that obscure vision and navigation. Diamond appears here in significant quantities for the first time — a critical material for Reinforced Dive Suit and late-game gear.

The primary danger is juvenile Ghost Leviathans. While smaller than the adults found deeper, these creatures are still lethal to an unupgraded Seamoth. Move quickly, avoid hovering in open water, and use Sonar to detect them before they detect you. Blood Oil is a unique resource found only here — harvest it in bulk when you visit, as it has several crafting uses.

⚠️ Navigation Warning
The dense kelp severely limits visibility. Use Sonar frequently and keep Beacons active to track your vehicle position. It is very easy to become disoriented in the Blood Kelp Zone, and disorientation while a Ghost Leviathan is nearby is a fatal combination.

Deep Grand Reef

🪸
Deep Grand Reef
Vast underwater canyon system — the gateway to truly deep-sea exploration
200–400m depth Danger: High
Key Resources
Lithium (excellent) Diamond Nickel Ore Uraninite (sparse) Shale Outcrops (rich) Deep Shroom (unique) Gel Sacks (Aerogel)
Dangers
Ghost Leviathan Crabsnake (in lilypads) Warper Extreme darkness

Recommended Gear
Seamoth + Depth Mk2 Tadpole + Depth upgrade Sonar Ion Power Cells

The Deep Grand Reef is the richest mid-game biome for Lithium — a resource you will need in enormous quantities for Plasteel Ingots. The reef structures here are enormous, creating dramatic canyon walls full of shale outcrops. This is also where Crabsnakes live inside Jellyshroom plants — approach Jellyshrooms cautiously, as a Crabsnake ambush at 350m depth can be fatal.

Alien ruins begin appearing in the Deep Grand Reef — scan everything you find. These ruins contain data terminals that unlock advanced blueprints and provide story context. The Deep Grand Reef connects to the Lost River via cave passages — these caves are narrow enough to exclude most Leviathans, making them the safest route to deeper zones. See the Vehicles Guide for recommended vehicle configurations for this depth range.

💡 Lithium Farm Strategy
The Deep Grand Reef contains the highest concentration of Lithium in the game. Run resource loops here specifically for Lithium when preparing for late-game builds. In co-op, send the Harvester here with the Cargo Tadpole — they can fill the cargo bays in a single session.

Lost River

🦴
Lost River
Ancient river of glowing brine — alien fossil canyon and story-critical zone
300–600m depth Danger: Very High
Key Resources
Nickel Ore (primary source) Kyanite (sparse) Uraninite Diamond Ancient Fossil Samples Alien Artifacts
Dangers
Ghost Leviathan (multiple) River Prowler Extreme darkness Brine pools (damage)

Recommended Gear
PRAWN Suit Seamoth + Depth Mk3 Grappling Arm Ion Power Cells

The Lost River is one of the most spectacular biomes in Subnautica 2 — a vast underground river system flowing through ancient cave networks filled with the fossilized remains of enormous leviathan-class creatures. The brine flows with a ghostly teal glow, and alien plant life illuminates the cave walls. Visually, it is breathtaking. In terms of danger, it is one of the most hostile environments in the game.

Nickel Ore is found almost exclusively in the Lost River — this makes it a mandatory destination for players building PRAWN Suit upgrades and advanced vehicle modules. Enter via the narrow cave passages from the Deep Grand Reef — these tunnels are too small for Ghost Leviathans to follow, making them the safest entry route.

The Lost River also contains critical story content — alien structures and data terminals that reveal major lore about the planet's history. Explore thoroughly and scan everything. Don't rush this biome; the story content here changes how you interpret the entire game.

⚠️ Brine Pool Warning
The glowing brine pools on the river floor deal continuous damage. They look beautiful but are lethal if you walk into them with your PRAWN Suit. Stay on solid ground and watch your footing when harvesting near the river's edge.

Inactive and Active Lava Zone

🌋
Inactive / Active Lava Zone
The deepest frontier — volcanic hell filled with the game's most powerful resources
600–1700m depth Danger: Extreme
Key Resources
Kyanite (primary source) Ion Crystals Uraninite (rich) Nickel Ore Diamond Alien Technology Components
Dangers
Sea Dragon Leviathan Lava Larva (drains power) Lava Geysers Environmental lava damage

Recommended Gear
PRAWN Suit + Depth Mk3 Torpedo Arm Ion Power Cells Thermal Reactor

The Lava Zone is divided into two sub-biomes. The Inactive Lava Zone (600–900m) is geologically calm — ancient basalt formations and fossilized lava tubes, relatively stable to navigate. The Active Lava Zone (900m+) is a living hell — rivers of flowing magma, constant geyser eruptions, and the most dangerous creature in the game.

The Sea Dragon Leviathan patrols the Active Lava Zone. This creature is enormous — large enough to grip and lift even the PRAWN Suit. Do not fight it; use Torpedo Arms to distract it and sprint past. It is territorial and will disengage if you leave its patrol area.

Lava Larvae are a subtle but devastating hazard — small creatures that attach to your PRAWN Suit and drain its power cells. In the Active Lava Zone, a PRAWN Suit with attached Lava Larvae can be drained completely in minutes. Brush them off with the Suit's arms immediately upon detection.

The final story objectives of Subnautica 2 are located in the Active Lava Zone — in the Primary Alien Containment Facility. Bring Ion Power Cells, fully upgraded depth modules, and a plan. This is not a zone to casually explore. In co-op, bring all four players — having teammates covering different threat vectors makes the Sea Dragon Leviathan encounters survivable.

💡 Thermal Power in the Lava Zone
Thermal Reactors generate power from ambient heat — and the Lava Zone is extremely hot. Build a small outpost base here powered entirely by Thermal Reactors at zero ongoing resource cost. Use it as a staging point for deep exploration runs.

Biome Progression Order

Follow this sequence to progress efficiently through Subnautica 2. Deviating (going deeper than your gear supports) is the number one cause of vehicle loss and player death.

Stage Biome(s) Depth Unlock Requirement Goal
Stage 1 Safe Shallows 0–50m Starting gear only Gather Titanium, Copper, Table Coral; build Scanner, O2 Tank, Knife
Stage 2 Kelp Forest 0–100m Survival Knife, basic O2 Bulk collect Creepvine Samples and Seeds; Fiber Mesh stockpile
Stage 3 Grassy Plateaus 50–200m Seamoth (base depth) Silver Ore for Wiring Kits; Gold for Computer Chips; establish base
Stage 4 Mushroom Forest 100–300m Seamoth + Depth Mk1 Gold stockpile; Magnetite for Stasis Rifle; scan fragments
Stage 5 Blood Kelp + Deep Grand Reef 150–400m Seamoth + Depth Mk2 Diamond; Lithium for Plasteel; Nickel for PRAWN upgrades
Stage 6 Lost River 300–600m PRAWN Suit or Seamoth Mk3 Nickel Ore; story content; Alien structures and data terminals
Stage 7 Inactive Lava Zone 600–900m PRAWN Suit + Depth Mk2 Kyanite; Ion Crystals; Alien tech; prepare for endgame
Stage 8 Active Lava Zone 900m+ PRAWN Suit + Depth Mk3 + Ion Cells Final story objectives; Primary Containment Facility

Master Resources by Biome Table

Use this as a quick reference to find any resource. Resources listed in bold indicate the primary source biome for that material.

Resource Primary Biome(s) Depth Range Form
TitaniumSafe Shallows, All Biomes0–200mOrange limestone rocks, shale outcrops
Copper OreSafe Shallows, Kelp Forest0–200mGreen-spotted rocks
QuartzSafe Shallows, Kelp Forest0–100mWhite crystalline rocks
Table CoralSafe Shallows0–50mFlat coral formations
Acid MushroomSafe Shallows, Kelp Forest0–100mMushroom-type fauna
Creepvine SamplesKelp Forest0–100mKnife the kelp vine strands
Creepvine SeedsKelp Forest0–100mGlowing bulbs atop creepvine
Silver OreGrassy Plateaus50–250mShale outcrops
GoldMushroom Forest, Grassy Plateaus100–350mShale outcrops (high drop rate)
LeadAll mid biomes50–200mDark grey rocks with radiation markers
MagnetiteMushroom Forest, Mountains100–300mDark volcanic rocks
LithiumDeep Grand Reef, Grassy Plateaus100–400mLavender-purple rocks
DiamondBlood Kelp, Deep Grand Reef200–500mShale outcrops + large deposits
Nickel OreLost River300–600mOrange-brown rocks on river floor
UraniniteLost River, Active Lava Zone400–900mGreen-glowing rocks
KyaniteInactive/Active Lava Zone600–900mBlue crystal clusters on cave walls
Ion CrystalsActive Lava Zone, Alien Structures800m+Alien containment units
Cave SulfurCrash Zone, Kelp Forest caves0–100mDropped by Crashfish
Stalker TeethKelp Forest0–100mDropped by Stalkers near Metal Salvage
Blood OilBlood Kelp Zone150–300mUnique kelp strands in Blood Kelp
📌 Also see
For complete crafting recipes using these resources, visit the Crafting Guide. For how to build a base near resource-rich biomes, see the Base Building Guide. For vehicle depth requirements to access deep biomes, see the Vehicles Guide.